Get Free Ebook Virtual Realities 2.0: A Shadowrun Sourcebook

Get Free Ebook Virtual Realities 2.0: A Shadowrun Sourcebook

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Virtual Realities 2.0: A Shadowrun Sourcebook

Virtual Realities 2.0: A Shadowrun Sourcebook


Virtual Realities 2.0: A Shadowrun Sourcebook


Get Free Ebook Virtual Realities 2.0: A Shadowrun Sourcebook

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Virtual Realities 2.0: A Shadowrun Sourcebook

Virtual Realities 2.0 offers a complete overhaul of all the rules for running Shadowrun's worldwide computer network, the Matrix. New rules provide a faster-playing version of decking through the Net, update Shadowrun technology, and offer new equipment and equipment rules. This sourcebook also includes rules for playing otaku, the mysterious technoshamans who seem to live in the Matrix, and offers the most current information about Matrix law and artificial intelligence. Virtual Realities 2.0 replaces the Virtual Realities sourcebook.

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Product details

Paperback: 176 pages

Publisher: Fasa; New edition edition (October 1, 1995)

Language: English

ISBN-10: 1555602711

ISBN-13: 978-1555602710

Product Dimensions:

8.8 x 0.5 x 11 inches

Shipping Weight: 15.2 ounces

Average Customer Review:

5.0 out of 5 stars

1 customer review

Amazon Best Sellers Rank:

#1,496,181 in Books (See Top 100 in Books)

VRII is an excellent book. Throw away everything you knew about the old matrix rules before you pick this up, as almsot everything is different. You still have the same ICE types (Trace, Killer, etc) but they have added a few more surprises.The biggest change is actually how the Matrix works. Instead of just a generic number of successes to get something done, you have Target numbers for ACIFS (Access, Control, Index, File, and Slave), with your programs reducing the TNs. Want to log on? Look at the Access rating, reduce it by your Sleaze, and viola, you're in.The artwork does leave some to be desired (the Virtual Reality guide in VRI is better then the one in this book and the black and white artist doesn't seem to be able to draw a straight line to save his life). and there are a few places were the rules get sketchy (such as Scramble IC and in depth detail into the Otaku) and that can get annoying, but overall the rules are excellent.If you have people who want to be deckers, this is a MUST have. It will speed things up and make the game a lot more fun for both the GM and the players.PS: I have had a chance to speak to the author, Paul Hume, as he once assisted us on the Shadowrun MUX on the Internet. Very nice guy :)

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Virtual Realities 2.0: A Shadowrun Sourcebook PDF

Virtual Realities 2.0: A Shadowrun Sourcebook PDF

Virtual Realities 2.0: A Shadowrun Sourcebook PDF
Virtual Realities 2.0: A Shadowrun Sourcebook PDF

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